The chain-reaction game for 2 to 8
Classic · 2 players · 5 × 5 · no walls
Classic
New games only · On: bounce back · Off: points lost.
Walls are hatched, unplayable cells. Points that hit them are lost.
Experimental: large games can take a very long time. Duration has not been established.
The current game stays as it is. These settings apply only when you start a new game.
Off by default. For new games only: points bounce off edges and walls and return to their source cell. Excess points stay there; in Fortress the fifth point is still lost. A repeating chain reaction ends the game without a winner (cycle). Reaching the resolution limit also ends it without a winner, but does not prove a cycle. You can skip long animations without changing the calculated game state.
Your game is saved automatically on this device. The app also works offline.
Music and effects are generated on your device. Sound starts only after your first interaction and pauses when the app is in the background. Support for the iPhone silent switch depends on the browser or app shell.
The current game will end and cannot be resumed.
Rilto requires JavaScript.